![]() You’re also monitored in terms of score, with coins and other collectables increasing this and there is one piece of fruit in each stage, with five of these opening a bonus level where you can collect even more fruit and boost your points. Your goal is to progress level by level (there are 150 in total) and find the keys in each to open the gate to progress. Offering a polished puzzler experience, Kula World is an enjoyable time albeit it didn’t blow my socks off with a completely new concept like say Devil Dice, making for a cautious recommendation if you can look past its frustrating progression. ![]() Much like the soundtrack, that mixes electro beats with various different geographical rhythms (such as Aztec) to solid effect. There is a feeling like you’re playing a Net Yaroze game at times, particularly on the menus which feel workman like, but otherwise the graphics get the job done. I liked that levels are always floating constructs in the sky and some of the bonus stages feature design like you’re on an acid trip which is both funky and totally in keeping with the console you’re playing on. Levels are built of pre made blocks of sand, ice or brick and populated with floating collectables like fruit, pills or coins and there’s a vibrancy to everything. ![]() There’s some psychedelic design (it reminds me of Jumping Flash! at points like when you go on a trip after rolling over a pill) but otherwise, you’re left to decipher this mystery on your own.Ĭolourful and zany if a little simplistic Kula World has often stuck in gamers’ minds as “that beach ball game from the PS1 demo disk” not least thanks to its visual design. What is happening in the world of Kula World? I wouldn’t know, as you’re simply plopped into levels as a beach ball and need to roll your way to the exits. ![]()
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